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Saturday, May 25, 2013

Indie Cabin = The Last Shadow prototype

So everyone keeps telling me to do game jams, but I sometimes have trouble understanding how they can do this. I feel like I spend almost every waking moment working on the games that need to make me money, and have a wife & child that take up every other moment. Where can I find the time? How can I say to Holly: "Hey, take care of the kid for the weekend, Imma go work on a game, oh but not the one that I've been telling you will be done for the last 2 years..."

So there was an "indie cabin" that we put together to go to Tahoe and hang out & work on games together. I wanted to use this as an excuse to bang out a prototype I wanted to make, essentially do a game jam.  But as the date got closer I had so much to do I decided not to. Then when I got there I was so out of my day to day mindset that I decided to spend my 2 days jamming out my game, and did just that.

The Last Shadow prototype that I made at the cabin
 

I have to say, it was awesome. I got so much done, have the beginning of a possible new title, and feel refreshed. I spend so much time wearing my biz dev hat, my PR hat, etc, that I forget I can develop too sometimes. Not only that but it's what's most important. Holly saw the change in me instantly and is a strong proponent that I do this at least 3 times a year or so. She's awesome, and I've already married her so find your own! If you're a game maker: people care about us because of that, so let your PR be showing what you make, my weekly videos are trying to do just that.

As for the cabin, it reminds me yet again how incredibly fruitful it is to be around amazing and creative people. We played each others paper prototypes, games, and just enjoyed each others company. I'd like to do that 3 times a year as well ;) Thanks Brendan!

Indie Cabin-ers: Left to Right: Myself (Tim Keenan), Brad Johnson, Pete Angstadt, Brendan Mauro, Ryan Williams, Randy O'Connor, Rich Vreeland, Holly Keenan

15 comments:

  1. Replies
    1. You're gonna have to host another or I'll run out of things to post about ;)

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  2. Found your site because of a link to your site on IndieGamer. Loved the video about PC vs. Android/iOS.

    Anyhow, I've gotta agree that having real live players to hang out with is incredibly helpful when testing new game designs and even occasionally a bit fun when they aren't telling you how to rebuild your baby.

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    Replies
    1. Yes, but you gotta take the blows and make a better game. Thanks for posting, sorry I missed this!

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  3. This game looks pretty clever and fun! It's so profoundly simple, yet I don't recall ever seeing it before. Will this be your next commercial release?

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    1. Not sure. We have 3 prototypes I love but only the time to make one I think... I'd love it if you could go to http://games.misfitsattic.com and tell me which you think is best :)

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  4. Thank you kindly! if you want updates, or to try an old build, sign up here: http://tls.misfits-attic.com/vs.html

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  5. THIS GAME LOOKS FRICKEN AWESOME. WHEN CAN WE PLAY THIS??!!!!

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  6. Thanks so much! You can play a really early version of it here: http://tls.misfits-attic.com/vs.html
    Outside of that its sorta on hold while we finish Duskers.

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  11. I just stumbled upon your blog and had to drop a comment after reading your article about the "Last Shadow Prototype." It's not every day you come across such a heartfelt and insightful piece about indie games. I'm a huge fan of indie gaming myself, and your words resonated with me on a whole other level.

    First of all, kudos to you for shining a spotlight on the indie game scene, which often doesn't get the recognition it truly deserves. Your enthusiasm for the "Last Shadow Prototype" is infectious, and it's evident that you've poured your heart and soul into this write-up. Your detailed analysis of the gameplay mechanics and your personal experiences with the game make me feel like I was right there with you, exploring its mysterious world. It's refreshing to read a blog that's not just about mainstream titles but celebrates the creativity and innovation found in indie games. Keep up the fantastic work, and I can't wait to read more of your gaming adventures!

    As for the game itself, you've definitely piqued my interest. Your description of the atmospheric tension and the sense of wonder it evokes have me itching to give it a try. It's incredible how indie developers can craft such immersive experiences with limited resources. Thanks for bringing "Last Shadow Prototype" to my attention; I'm adding it to my must-play list immediately. I'll be keeping an eye on your blog for more hidden indie gems and your unique take on them. Happy gaming, and keep those fantastic articles coming!Make Bright
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